using UnityEngine;
public class PlayerState
{
    protected PlayerStateMachine playerStateMachine;

    protected Player player;

    private string animBoolName;


    public PlayerState(Player _player, PlayerStateMachine _playerStateMachine, string _animBoolName)
    {
        this.playerStateMachine = _playerStateMachine;
        this.player = _player;
        this.animBoolName = _animBoolName;
    }

    public virtual void Enter()
    {
        Debug.Log("im Enter " + animBoolName);
    }

    public virtual void Update()
    {
        Debug.Log("im Update " + animBoolName);
    }

    public virtual void Exit()
    {
        Debug.Log("im Exit " + animBoolName);
    }
}
